Version 1.2.2


Heya all, back again with another round of small fixes and tweaks based on amazing feedback given

Bug Fixes:

  1. Fixed an issue with the pause button. (Should be slightly more consistent. No promises though...)
  2. Hopefully fixed colliders on the floors this time
  3. Bats on both levels now share same stats. (Updated it to carry the stats over)

Tweaks:

  1. Added subtle signs to guide the player (Hopes to improve player guidance and hopefully less confusion)
  2. Adjusted the unlock ability positions on level 1 (Allows the player to safely pick up double jump first before the bat gets to them)
  3. Increased the light intensity and radius on Level 1 transition (Aligns with the 1st point in hopes to improve guidance and less confusion)
  4. (Experimental) I have disabled the CineMachine bounds for level 1. (Should make the camera feel less clunky. I will further experiment with the bounds and making it less clunky to play) CineMachine is still enabled for level 2

Version 1.2.2f:

  1. Made save data improvements. (Load game should work now on start and when you reach end of demo and return to main menu. if save file doesn't exist, it will start a fresh save)

Files

Fallen Knight Demo Version 1.2.2f 48 MB
May 28, 2025

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